Through research and practice I found that sound, composition, lighting, colour palette and narrative where the key factors that went into making an emotionally engaging experience. With these factors in mind I wanted to create an Environment that triggered a specific emotive feeling when played.
My tutor Josh pushed me in the direction of creating a creepy, tense environment. He explained how he used to work on Gallopers as a young lad and showed me how this would be a great focal point for my level. The idea of taking an object which is associated with fun and excitement and putting it in a dark, cold and lonely place was really appealing to me.
I aimed to create an environment that was an old warehouse, heavily cluttered with storage. The Galloper would be the main focus of the scene.
Here are some concepts I created:
This concept helped me define the architectural style I wanted to achieve in my environment. It providing me with a colour palette that I used when creating the building structures.
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